While Proudmead may be tiny, they are certainly brave. Covered in a dark cloak, Proudmead exists in the shadows when on a job. Outside of work, they are gregarious and always quick with a joke. Life is full of adventure and shouldn’t be taken too seriously, unlike that Noble’s coin-purse. That will be theirs, with no-one the wiser.
Summation of Abilities
This lil’ Halfling is all about taking risks. The Halfling luck ability is very powerful, allowing them to reroll any critical failure that shows up on the dice! You have incredibly high Stealth which allows you to scout ahead, if they are so inclined they can pick the pockets of unsuspecting baddies/people.
They are best for finding and disarming traps and locks. Being a thief, they can scale walls with ease in order to get better positioning. Finally, they get sneak attack damage whenever they have advantage on their foe. This means that their attacks can be quite deadly if the circumstances are just so.
When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
You can move through the space of any creature that is of a size larger than yours.
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll.
You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.
Climbing no longer costs you extra movement, and when you make a running jump, the distance you cover increases by +3 feet.
You have a pouch of lock picks and other tools of the trade.